But forced navigation via right pen key is inconvenient and fatiguing. For example: right and left mouse keys are on the body of pen. for example, sliders are not designed to be comfortable to use with the pen. The mouse is incredibly tiring for sculpting.Īnd those who sculpt with a stylus pen get used to using that for polygonal modeling as well.Įven Zbrush is behind on this concept, incredibly. The mouse is not the future for 3d/2D artists.(assuming that there will be a future for human artists ) ![]() Offer the same options that are required above but also for the pen tablet. Pay close attention to the controls for the pen tablet. In my opinion.and I think in the opinion of everyone who uses the pen stylus+tablet for both, sculpting and modeling. This can be copied from modo, with customizable wheels, ctrl+wheels, etc., which will greatly improve the modeling speed The next time you open the tool, the slider will appear, improving the speed of finding tool optionsģAdd some of the most commonly used tools, such as chamfering, to control the number of chamfers, and add them to the roller operation, greatly improving interaction speed You can also drag commonly used sliders into the scene and record them in each tool. Each wheel is officially defined and can also be customized, imitating Houdini's shortcut wheel menu editing methodĢAdd a shortcut slider for tool parameters, filter the most commonly used tools and drag them in the view. I arrived lateġAdding customizable wheel shortcuts can greatly reduce tool search time. ![]() I thought about it and provided three suggestions.
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